﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace GameEditor{
    /// <summary>
    /// 资源配置文件菜单
    /// </summary>
	public class ResPathConfigMenu
	{
		[MenuItem("Configs/CreateResPathConfig", false, 1)]
        public static void CreateResPathConfig(){
            ResPathConfigTool.CreateResPathConfig();
			EditorUtil.ShowSureDialog("创建资源配置文件完成");
        }
	}
}

